The X-Wing Miniatures Wiki serves as a detailed reference for every faction, ship, and upgrade in the X-Wing Miniatures Game. It organizes data on pilots, ship cards, and mission rules so players can quickly find the lists and rulings they need between games.
Community editors maintain the wiki, adding errata, tournament rulings, and unit analysis that help both new and experienced players understand how each list performs in different formats. This structure supports quick navigation and efficient deck building.
| Pilot | Faction | Primary Ship | Key Ability | Skill |
|---|---|---|---|---|
| Wedge Antilles | Rebel Alliance | X-Wing | Coordinate actions for allies once per round | 8 |
| Soontir Fel | Imperial | Firespray-31 | Gain a focus token each time you acquire a lock | 6 |
| Hylo Visz | Scum and Villainy | YT-2400 | Perform a boost or barrel roll action while defending | 4 |
| Biggs Darklighter | Rebel Alliance | X-Wing | Reroll one attack die per friendly ship at range 0-1 | 2 |
| Jon "Jonty" Bond | Rebel Alliance | T-65B X-Wing | Reroll one defense die when defending at range 0-1 | 2 |
Core Rules and Faction Play
Rules Reference and Action System
The wiki breaks down the core rules into manageable sections, covering ship bases, maneuver templates, and the action economy. It explains how focus, evade, and target locks interact with pilot abilities and weapon profiles.
Faction Specific Strategies
Each faction entry on the X-Wing Miniatures Wiki describes preferred tactics, synergy patterns, and common tech choices. Rebel lists often emphasize coordinated maneuvers, while Imperial lists highlight durable ships and calculated aggression.
Ship Options and Loadouts
Base Ship Comparison
Entries for every base ship include stats, primary and secondary weapon arcs, and upgrade slots. This helps users decide which hull fits their playstyle before adding pilot and modification choices.
Upgrade Synergies and Tech Trees
The wiki maps common upgrade combinations, showing which weapons, devices, and ordnance work best on specific ships. Filter tags make it easy to find cost efficient builds or tournament legal options.
Pilot Roster and Skill Levels
Pilot Cards and Role Archetypes
Each pilot entry lists ability text, skill, and typical roles such as attacker, defender, or controller. Users can compare pilots with identical skills to see how faction and ship choices change performance.
Skill Tier Analysis
By grouping pilots into high, mid, and low skill tiers, the wiki highlights accessible options for new players and elite choices for competitive formats. This guides collection priorities and list building around pilot acquisition.
Tournament Formats and Organized Play
Format Specific Restrictions
Sections on Standard, Extended, and Epic formats outline ship and upgrade legalities. The wiki also tracks point limits, squad building rules, and faction restrictions used in local tournaments.
Event Tools and Rulings
Organized play announcements, errata sheets, and judge rulings are linked directly from pilot and ship pages. This keeps deck lists compliant and helps players adapt to shifting competitive environments.
Community Resources and Tools
Beyond the core wiki pages, users benefit from organized tools that streamline deck building, rulings lookup, and matchup tracking.
- Quick links to pilot, ship, and upgrade pages for fast list building
- Printable range templates and maneuver dials for in‑game use
- Tournament report templates to track rulings and card interactions
- Community threads for discussing list ideas and house rules
- Meta analysis posts that break down win rates by faction and pilot
FAQ
Reader questions
Where can I find the latest errata for my pilot cards?
Check the pilot pages on the X-Wing Miniatures Wiki and the official Fantasy Flight FAQ page, which are updated whenever new errata documents are released for tournaments.
How does initiative affect mission planning in the current FAQ update?
Initiative determines turn order and influences which ships can act first during combat, making it a key factor when sequencing attacks and coordinated actions in mission play.
What are the restrictions for introducing huge creatures in standard missions?
Standard missions usually limit huge creatures to specific mission types or point ranges, so always verify mission objectives and squad construction rules before including them in your list.
Can I use digital templates in place of physical templates for range checks?
Some local groups permit digital templates, but official tournament policy typically requires physical templates for range and line of sight verification to ensure consistent rulings at the table.