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When Was Garry's Mod Released? A Complete Release Date History

Garry's Mod, often abbreviated as GMod, is a sandbox physics game that originated as a Half-Life 2 modification. It first shipped to the public in the early 2000s, establishing...

Mara Ellison
When Was Garry's Mod Released? A Complete Release Date History

Garry's Mod, often abbreviated as GMod, is a sandbox physics game that originated as a Half-Life 2 modification. It first shipped to the public in the early 2000s, establishing a long running legacy in the creative gaming community.

This overview clarifies the exact release date and contextual milestones, helping players understand when the game became available and how it evolved with Source engine updates.

Platform Release Date Engine Initial Version
Windows December 24, 2006 Source Testing with Half-Life 2
macOS November 2010 Source Universal Binary
Linux March 2013 Source Native Support
Steam June 2017 Source 2 GMod 13 Rewritten

Early Origins and Half-Life 2 Mod Era

Pre Release Development Timeline

Before Garry's Mod reached its public launch, creator Garry Newman built a physics based testing framework for the Source engine in 2004. This internal prototype demonstrated realistic object interaction long before the full release.

The early community version circulated among modders and friends, refining toolset design and user expectations. By integrating directly with Half-Life 2, the sandbox concept quickly gained attention from enthusiasts.

Official Public Release on Windows

December 2006 Shipping Details

On December 24, 2006, Garry's Mod 1.0 became available to customers who owned Half-Life 2. This timing marked the first stable standalone retail build for Windows PC.

Valve supported the launch through its platform, enabling easy installation and updates. Players experienced enhanced stability, map streaming, and improved ragdoll behavior compared to earlier debug versions.

Expansion to macOS and Linux

Cross Platform Support Milestones

In November 2010, macOS players gained native support through a universal binary, widening access for Apple users. This transition leveraged improvements in the Source engine runtime on Intel based Mac hardware.

Linux adopters received first class support in March 2013, aligning with broader efforts to bring Steam games to open source operating systems. Consistent performance across platforms helped the game maintain a diverse player base.

Source 2 Migration and Modern Era

GMod 13 and Steam Integration

With the release of Source 2, Garry's Mod 13 transitioned to the newer engine in June 2017 on Steam. This upgrade delivered better graphics, more efficient memory use, and advanced rendering features.

Community made content, including maps and gamemodes, continued to thrive on the refreshed platform. Regular updates from developers ensured compatibility with contemporary hardware standards.

Key Takeaways and Recommendations

  • First public release: December 24, 2006 on Windows via Half-Life 2.
  • Cross platform expansion: macOS in November 2010, Linux in March 2013.
  • Modern rebuild: Source 2 migration in June 2017 on Steam as GMod 13.
  • Console arrival: PlayStation 4 and Xbox One launched in September 2020.
  • Ongoing support: Regular updates ensure compatibility with current hardware and workshop content.

FAQ

Reader questions

When did Garry's Mod first become available to the public?

Garry's Mod was first released to the public on December 24, 2006, as a Half-Life 2 mod on Windows.

Did Garry's Mod launch on consoles at the same time as PC?

No, the console editions arrived much later, with PlayStation 4 and Xbox One versions launching in September 2020.

What milestone occurred with the macOS version of the game?

The macOS version launched in November 2010, introducing a universal binary that optimized performance on Intel based Mac computers.

How did the move to Source 2 change the game on Steam?

When Source 2 arrived in June 2017, GMod 13 brought modern rendering, improved lighting, and better performance while preserving the creative sandbox gameplay.

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